Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c95f926603 Updated builds. 8 tahun lalu
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 tahun lalu
build c95f926603 Updated builds. 8 tahun lalu
docs 3219f16200 Clean up. 8 tahun lalu
editor 6cfda9b71b Editor: Support for blocks .zip 8 tahun lalu
examples ba8f97f10f Merge pull request #11850 from WestLangley/dev-cubeCamera 8 tahun lalu
src f1ae264846 WebGLBackground: Use polygonOffset to push background away. 8 tahun lalu
test 8c9986a0dc [gltf] Sanitize node names. 8 tahun lalu
utils 9fb2237298 Merge branch 'dev' into blender-exporter-multimaterial 8 tahun lalu
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 tahun lalu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 tahun lalu
LICENSE 6c2e03fea6 Update LICENSE 8 tahun lalu
README.md e2256a3132 Add module import doc 8 tahun lalu
bower.json d271add4e8 Added bower.json back. See #10431 8 tahun lalu
package.json 3cba41ad95 Update dev dependencies 8 tahun lalu
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 tahun lalu

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases