CSS2DRenderer.js 3.6 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.CSS2DObject = function ( element ) {
  5. THREE.Object3D.call( this );
  6. this.element = element;
  7. this.element.style.position = 'absolute';
  8. this.addEventListener( 'removed', function () {
  9. this.traverse( function ( object ) {
  10. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  11. object.element.parentNode.removeChild( object.element );
  12. }
  13. } );
  14. } );
  15. };
  16. THREE.CSS2DObject.prototype = Object.create( THREE.Object3D.prototype );
  17. THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject;
  18. //
  19. THREE.CSS2DRenderer = function () {
  20. var _this = this;
  21. var _width, _height;
  22. var _widthHalf, _heightHalf;
  23. var vector = new THREE.Vector3();
  24. var viewMatrix = new THREE.Matrix4();
  25. var viewProjectionMatrix = new THREE.Matrix4();
  26. var cache = {
  27. objects: new WeakMap()
  28. };
  29. var domElement = document.createElement( 'div' );
  30. domElement.style.overflow = 'hidden';
  31. this.domElement = domElement;
  32. this.getSize = function () {
  33. return {
  34. width: _width,
  35. height: _height
  36. };
  37. };
  38. this.setSize = function ( width, height ) {
  39. _width = width;
  40. _height = height;
  41. _widthHalf = _width / 2;
  42. _heightHalf = _height / 2;
  43. domElement.style.width = width + 'px';
  44. domElement.style.height = height + 'px';
  45. };
  46. var renderObject = function ( object, scene, camera ) {
  47. if ( object instanceof THREE.CSS2DObject ) {
  48. object.onBeforeRender( _this, scene, camera );
  49. vector.setFromMatrixPosition( object.matrixWorld );
  50. vector.applyMatrix4( viewProjectionMatrix );
  51. var element = object.element;
  52. var style = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
  53. element.style.WebkitTransform = style;
  54. element.style.MozTransform = style;
  55. element.style.oTransform = style;
  56. element.style.transform = style;
  57. element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none';
  58. var objectData = {
  59. distanceToCameraSquared: getDistanceToSquared( camera, object )
  60. };
  61. cache.objects.set( object, objectData );
  62. if ( element.parentNode !== domElement ) {
  63. domElement.appendChild( element );
  64. }
  65. object.onAfterRender( _this, scene, camera );
  66. }
  67. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  68. renderObject( object.children[ i ], scene, camera );
  69. }
  70. };
  71. var getDistanceToSquared = function () {
  72. var a = new THREE.Vector3();
  73. var b = new THREE.Vector3();
  74. return function ( object1, object2 ) {
  75. a.setFromMatrixPosition( object1.matrixWorld );
  76. b.setFromMatrixPosition( object2.matrixWorld );
  77. return a.distanceToSquared( b );
  78. };
  79. }();
  80. var filterAndFlatten = function ( scene ) {
  81. var result = [];
  82. scene.traverse( function ( object ) {
  83. if ( object instanceof THREE.CSS2DObject ) result.push( object );
  84. } );
  85. return result;
  86. };
  87. var zOrder = function ( scene ) {
  88. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  89. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  90. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  91. return distanceA - distanceB;
  92. } );
  93. var zMax = sorted.length;
  94. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  95. sorted[ i ].element.style.zIndex = zMax - i;
  96. }
  97. };
  98. this.render = function ( scene, camera ) {
  99. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  100. if ( camera.parent === null ) camera.updateMatrixWorld();
  101. viewMatrix.copy( camera.matrixWorldInverse );
  102. viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
  103. renderObject( scene, scene, camera );
  104. zOrder( scene );
  105. };
  106. };