Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c9e7c2eb10 Updated builds. 9 anni fa
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 anni fa
build c9e7c2eb10 Updated builds. 9 anni fa
docs 77637ae9c4 Color sub (#9134) 9 anni fa
editor f49342d73e Editor: Clean up. 9 anni fa
examples 9580e11759 name enclosured anonymous functions (#9152) 9 anni fa
src db2d026561 Color: Clean up. 9 anni fa
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 anni fa
utils fc1159a641 Added normal_flip.glsl 9 anni fa
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anni fa
LICENSE c2e049403f Update LICENSE 9 anni fa
README.md 84e6749fa3 Simplified README 9 anni fa
bower.json 635b3e274d Fix bower.json ignores 9 anni fa
package.json 93c9354736 r78 9 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases