Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Daniel Taub c9efac91c0 finish merge před 11 roky
build 13fa0c2547 updating math před 11 roky
docs 69911753d1 Update Scene.html před 11 roky
editor bf4d930cce changing event names as per requested, and using new events in editor viewport for more reliable disabling of editorcontrols před 11 roky
examples c9efac91c0 finish merge před 11 roky
src 46e6c931cd WebGLRenderer/BufferGeometry: Handle normals update. před 11 roky
test 99b7e5311a Fix coding style před 11 roky
utils 66d804263b Added THREE.Script. před 11 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE 4857e75774 Update LICENSE před 11 roky
README.md efab7c41d6 README: Fixed examples link. před 11 roky
bower.json cbb711950d r68 před 11 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases