Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ca039b5bbe Updated builds. 5 anos atrás
.github 3bbd5eb65e r111 5 anos atrás
build ca039b5bbe Updated builds. 5 anos atrás
docs a867306313 Update list.js 5 anos atrás
editor a5ff410c09 WebGLRenderer: Remove gammaOutput, introduce outputEncoding. 5 anos atrás
examples 470dca2a17 RoughnessMipmapper: Added methods removed from cube_uv_reflection_fragment. 5 anos atrás
files 3536f494e0 Docs: Fixed language selector. 5 anos atrás
src f98a2e96f8 WebXRManager: Clean up. 5 anos atrás
test f1887abb45 Fixed GLTFExporter unit test. 5 anos atrás
utils 069ef099f3 Modularize: Remove WebVR.js 5 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package 6 anos atrás
.travis.yml 294d4b291a Tests against latest node 6 anos atrás
LICENSE 3b38509773 Update LICENSE 6 anos atrás
README.md a53ee62602 use shared-invite url for slack 6 anos atrás
icon.png c69db34ef8 Added icon.png 6 anos atrás
package-lock.json 0998172670 Updated dev dependencies. 5 anos atrás
package.json 3bbd5eb65e r111 5 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases