Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley ca2be95065 removed webgl_buffergeometry_instancing_lambert.html 5 سال پیش
.github b11f897812 r114 5 سال پیش
build 5e49e7088c Updated builds. 5 سال پیش
docs ca2077dde7 MeshPhysicalMaterial: Document new clearcoat textures. 5 سال پیش
editor 5c2fed0f58 Editor: Ignore text/plain drops. 5 سال پیش
examples ca2be95065 removed webgl_buffergeometry_instancing_lambert.html 5 سال پیش
files 3536f494e0 Docs: Fixed language selector. 5 سال پیش
src 17702e5820 Merge pull request #18769 from donmccurdy/feat-clearcoat-textures 5 سال پیش
test 397f028169 Tests: webaudio_visualizer in exception list 5 سال پیش
utils db017959be Merge pull request #18728 from Mugen87/dev43 5 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 6 سال پیش
.travis.yml 51414a8163 Tests: allow_fails and new screenshot 5 سال پیش
LICENSE e122db35fe Update LICENSE 5 سال پیش
README.md f5d83e9d86 README: Tweaked badges order. 5 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json f0947c6880 Updated package-lock.json 5 سال پیش
package.json b11f897812 r114 5 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases