Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ca4033c716 Merge pull request #10434 from looeee/manual/addPage/FAQ vor 8 Jahren
.github 97c27038df Update ISSUE_TEMPLATE.md vor 9 Jahren
build f56227b240 Updated builds. vor 8 Jahren
docs 0d9781752e Added FAQ section to manual vor 8 Jahren
editor c9dd661e5f Editor: Reduce number precision when exporting. vor 8 Jahren
examples c7306f3077 Merge pull request #10403 from Ludobaka/fix_clipping_quad_pass vor 8 Jahren
src e7f7d330b9 Revert to FileLoader-based ImageLoader. See #10439. vor 8 Jahren
test b23734b85a Fix typo, add a unit test vor 8 Jahren
utils af9e25967a Blender Exporter: Export Buffer Geometry by default. vor 8 Jahren
.gitignore d9ca12ad15 Ignore npm-debug.log files vor 8 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 9 Jahren
LICENSE c2e049403f Update LICENSE vor 9 Jahren
README.md 09310167c2 Fixed Link to Migration Guide vor 8 Jahren
package.json 3ac9be75e2 r83 vor 8 Jahren
rollup.config.js 205b25856b Clean up. vor 8 Jahren

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases