Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cae8c36a49 Replaced zlib_and_gzip.min.js with gunzip.min.js. See #11325 8 роки тому
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 роки тому
build 8e7f533d0c Updated builds. 8 роки тому
docs f7f501d28d Replaced FBXLoader with FBXLoader2. 8 роки тому
editor f7f501d28d Replaced FBXLoader with FBXLoader2. 8 роки тому
examples cae8c36a49 Replaced zlib_and_gzip.min.js with gunzip.min.js. See #11325 8 роки тому
src 553d17f35f Merge pull request #11288 from lojjic/Object3D-callbacks-to-prototype 8 роки тому
test f9f4827a59 fix comparison with -0 in Math.js 8 роки тому
utils 5a662b07e1 Reference 2.7x addons path in docs 8 роки тому
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 роки тому
LICENSE 6c2e03fea6 Update LICENSE 8 роки тому
README.md 09310167c2 Fixed Link to Migration Guide 8 роки тому
bower.json d271add4e8 Added bower.json back. See #10431 8 роки тому
package.json d87f4a544a Build: Added google-closure-compiler to dev dependencies 8 роки тому
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 роки тому

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases