Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 74cbf25d84 PerspectiveCamera: Renamed fit to fovMode. Removed setFit(). před 5 roky
.github 22dfcf5505 updated formatting před 5 roky
build cd741338df Updated builds. před 5 roky
docs 2dcd778952 Update Material.html před 5 roky
editor 2741a2a45e WebGLRenderer: Removed Uncharted2ToneMapping. před 5 roky
examples 59cbb0069d Reflector/Refractor/Water warn when renderer.outputEncoding is not Linear. před 5 roky
files d6f668f6b4 Examples: Tweaked line-height. před 5 roky
src 74cbf25d84 PerspectiveCamera: Renamed fit to fovMode. Removed setFit(). před 5 roky
test 6b9c3c802e Updated constants před 5 roky
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 před 5 roky
.editorconfig f1ba3a32ed Remove indent size from .editorconfig před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore 08bac6a468 cleanup před 5 roky
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md před 5 roky
LICENSE e122db35fe Update LICENSE před 5 roky
README.md 494729ad84 README: Improved cloning copy. před 5 roky
icon.png c69db34ef8 Added icon.png před 6 roky
package-lock.json edc40552c0 Update dev dependencies. před 5 roky
package.json edc40552c0 Update dev dependencies. před 5 roky

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases