Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

gero3 cb1413e7f1 Make sure no global variables are created 8 år sedan
.github fbe827183e r87 8 år sedan
build 40999d2a49 Updated builds. 8 år sedan
docs 90a7955e40 Merge pull request #12128 from WestLangley/dev-lookAt 8 år sedan
editor cb1413e7f1 Make sure no global variables are created 8 år sedan
examples b35453bb39 Merge pull request #12134 from Mugen87/dev3 8 år sedan
src cd0b3f1cf0 bsdfs.glsl: Added link to publication for F_Schlick() 8 år sedan
test cbcc372184 Moved MorphBlendMesh to examples/js. 8 år sedan
utils 38ee6ae015 Update constants.py 8 år sedan
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 år sedan
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 år sedan
LICENSE 6c2e03fea6 Update LICENSE 8 år sedan
README.md e2256a3132 Add module import doc 8 år sedan
bower.json d271add4e8 Added bower.json back. See #10431 8 år sedan
package.json 5ce11d18c4 Bumped npm version. 8 år sedan
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 år sedan

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases