Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Fordy cb147d071c added temporary var to lower lookup před 10 roky
build c915fb8880 Updated builds. před 10 roky
docs 146cd3dfec Add doctype and meta charset to example HTML před 10 roky
editor 3506a689ab Merge pull request #6638 from tschw/Uniform_caching před 10 roky
examples cd88296bcd added multiple renderers examples před 10 roky
src cb147d071c added temporary var to lower lookup před 10 roky
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed před 10 roky
utils d7abffc155 Fixed canvas build. See #6513. před 10 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
.npmignore 99d4757bd4 Add NPM support před 10 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE c12770459e change *copy; to © před 10 roky
README.md b113db75e1 <canvas> -> `WebGL` před 10 roky
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch před 10 roky
package.json 99d4757bd4 Add NPM support před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases