Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cb4c23fea8 Merge pull request #11349 from WestLangley/dev-fatlines il y a 7 ans
.github d55897b8e9 r90 il y a 7 ans
build de3cc3729b Updated builds. il y a 7 ans
docs c3a9ce92d4 Docs: Clean up CSS3DRenderer il y a 7 ans
editor 65747a39f5 Editor: Use RGBFormat when loading a jpg. il y a 7 ans
examples cb4c23fea8 Merge pull request #11349 from WestLangley/dev-fatlines il y a 7 ans
src 187ee306d8 Revert "WebGLProperties: Made get() more WeakMap-ish." il y a 7 ans
test ff3911c22d BufferGeometryUtils: Remove creation of groups in mergeBufferGeometries(). il y a 7 ans
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims il y a 7 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore 139be23873 visual studio folder can safely be ignored il y a 7 ans
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 il y a 7 ans
LICENSE 5498e9ec31 Update LICENSE il y a 7 ans
README.md f652e9eccc README: Moved gitter link and added link to slack il y a 7 ans
bower.json d271add4e8 Added bower.json back. See #10431 il y a 8 ans
package.json d55897b8e9 r90 il y a 7 ans
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 il y a 7 ans

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases