Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cbabbd3174 TessellateModifier: Added UVs. 4 gadi atpakaļ
.github b4be803311 Update CONTRIBUTING.md 4 gadi atpakaļ
build fbeb3de755 Updated builds. 4 gadi atpakaļ
docs 622a475a2d Color: Added lerpColors. 4 gadi atpakaļ
editor 596a6c18fd Editor.js : Clean up 4 gadi atpakaļ
examples cbabbd3174 TessellateModifier: Added UVs. 4 gadi atpakaļ
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 gadi atpakaļ
src 622a475a2d Color: Added lerpColors. 4 gadi atpakaļ
test 87554b9629 Tests: Make geometry tests more robust. 4 gadi atpakaļ
utils 0d8505c6cd Merge pull request #21047 from linbingquan/dev-cleanup-rollup 4 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 08bac6a468 cleanup 5 gadi atpakaļ
LICENSE 75406c6313 Update LICENSE 4 gadi atpakaļ
README.md 7232aa4026 Refactor geometry generators. 4 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 39d529a0ec Updated: package.json 4 gadi atpakaļ
package.json 39d529a0ec Updated: package.json 4 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases