Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cbb6656fc5 Merge pull request #10375 from Mugen87/perspective 8 tahun lalu
.github 97c27038df Update ISSUE_TEMPLATE.md 8 tahun lalu
build 0feb46d993 Updated builds. 8 tahun lalu
docs cbb6656fc5 Merge pull request #10375 from Mugen87/perspective 8 tahun lalu
editor 8f9d85ad1e tern-threejs: Correct Matrix4.makeOrthographic() 8 tahun lalu
examples 8589aeceb0 Merge pull request #10381 from makc/patch-4 8 tahun lalu
src cbb6656fc5 Merge pull request #10375 from Mugen87/perspective 8 tahun lalu
test 9e1c61c14e Matrix4: Changed signature of .makePerspective() 8 tahun lalu
utils 3e342c1574 Blender exporter: Fix reference to missing constant 8 tahun lalu
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 tahun lalu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 tahun lalu
LICENSE c2e049403f Update LICENSE 9 tahun lalu
README.md 4704a6e148 add badging to README.md (#9992) 8 tahun lalu
package.json 3ac9be75e2 r83 8 tahun lalu
rollup.config.js 205b25856b Clean up. 8 tahun lalu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases