Editor.js 9.8 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. var Editor = function () {
  5. this.DEFAULT_CAMERA = new THREE.PerspectiveCamera( 50, 1, 0.01, 1000 );
  6. this.DEFAULT_CAMERA.name = 'Camera';
  7. this.DEFAULT_CAMERA.position.set( 0, 5, 10 );
  8. this.DEFAULT_CAMERA.lookAt( new THREE.Vector3() );
  9. var Signal = signals.Signal;
  10. this.signals = {
  11. // script
  12. editScript: new Signal(),
  13. // player
  14. startPlayer: new Signal(),
  15. stopPlayer: new Signal(),
  16. // actions
  17. showModal: new Signal(),
  18. // notifications
  19. editorCleared: new Signal(),
  20. savingStarted: new Signal(),
  21. savingFinished: new Signal(),
  22. themeChanged: new Signal(),
  23. transformModeChanged: new Signal(),
  24. snapChanged: new Signal(),
  25. spaceChanged: new Signal(),
  26. rendererChanged: new Signal(),
  27. sceneBackgroundChanged: new Signal(),
  28. sceneFogChanged: new Signal(),
  29. sceneGraphChanged: new Signal(),
  30. cameraChanged: new Signal(),
  31. geometryChanged: new Signal(),
  32. objectSelected: new Signal(),
  33. objectFocused: new Signal(),
  34. objectAdded: new Signal(),
  35. objectChanged: new Signal(),
  36. objectRemoved: new Signal(),
  37. helperAdded: new Signal(),
  38. helperRemoved: new Signal(),
  39. materialChanged: new Signal(),
  40. scriptAdded: new Signal(),
  41. scriptChanged: new Signal(),
  42. scriptRemoved: new Signal(),
  43. windowResize: new Signal(),
  44. showGridChanged: new Signal(),
  45. refreshSidebarObject3D: new Signal(),
  46. historyChanged: new Signal()
  47. };
  48. this.config = new Config();
  49. this.history = new History( this );
  50. this.storage = new Storage();
  51. this.strings = new Strings( this.config );
  52. this.loader = new Loader( this );
  53. this.camera = this.DEFAULT_CAMERA.clone();
  54. this.scene = new THREE.Scene();
  55. this.scene.name = 'Scene';
  56. this.scene.background = new THREE.Color( 0xaaaaaa );
  57. this.sceneHelpers = new THREE.Scene();
  58. this.object = {};
  59. this.geometries = {};
  60. this.materials = {};
  61. this.textures = {};
  62. this.scripts = {};
  63. this.animations = {};
  64. this.animationMixer = new THREE.AnimationMixer( this.scene );
  65. this.selected = null;
  66. this.helpers = {};
  67. };
  68. Editor.prototype = {
  69. setTheme: function ( value ) {
  70. document.getElementById( 'theme' ).href = value;
  71. this.signals.themeChanged.dispatch( value );
  72. },
  73. //
  74. setScene: function ( scene ) {
  75. this.scene.uuid = scene.uuid;
  76. this.scene.name = scene.name;
  77. if ( scene.background !== null ) this.scene.background = scene.background.clone();
  78. if ( scene.fog !== null ) this.scene.fog = scene.fog.clone();
  79. this.scene.userData = JSON.parse( JSON.stringify( scene.userData ) );
  80. // avoid render per object
  81. this.signals.sceneGraphChanged.active = false;
  82. while ( scene.children.length > 0 ) {
  83. this.addObject( scene.children[ 0 ] );
  84. }
  85. this.signals.sceneGraphChanged.active = true;
  86. this.signals.sceneGraphChanged.dispatch();
  87. },
  88. //
  89. addObject: function ( object ) {
  90. var scope = this;
  91. object.traverse( function ( child ) {
  92. if ( child.geometry !== undefined ) scope.addGeometry( child.geometry );
  93. if ( child.material !== undefined ) scope.addMaterial( child.material );
  94. scope.addHelper( child );
  95. } );
  96. this.scene.add( object );
  97. this.signals.objectAdded.dispatch( object );
  98. this.signals.sceneGraphChanged.dispatch();
  99. },
  100. moveObject: function ( object, parent, before ) {
  101. if ( parent === undefined ) {
  102. parent = this.scene;
  103. }
  104. parent.add( object );
  105. // sort children array
  106. if ( before !== undefined ) {
  107. var index = parent.children.indexOf( before );
  108. parent.children.splice( index, 0, object );
  109. parent.children.pop();
  110. }
  111. this.signals.sceneGraphChanged.dispatch();
  112. },
  113. nameObject: function ( object, name ) {
  114. object.name = name;
  115. this.signals.sceneGraphChanged.dispatch();
  116. },
  117. removeObject: function ( object ) {
  118. if ( object.parent === null ) return; // avoid deleting the camera or scene
  119. var scope = this;
  120. object.traverse( function ( child ) {
  121. scope.removeHelper( child );
  122. } );
  123. object.parent.remove( object );
  124. this.signals.objectRemoved.dispatch( object );
  125. this.signals.sceneGraphChanged.dispatch();
  126. },
  127. addGeometry: function ( geometry ) {
  128. this.geometries[ geometry.uuid ] = geometry;
  129. },
  130. setGeometryName: function ( geometry, name ) {
  131. geometry.name = name;
  132. this.signals.sceneGraphChanged.dispatch();
  133. },
  134. addMaterial: function ( material ) {
  135. this.materials[ material.uuid ] = material;
  136. },
  137. setMaterialName: function ( material, name ) {
  138. material.name = name;
  139. this.signals.sceneGraphChanged.dispatch();
  140. },
  141. addTexture: function ( texture ) {
  142. this.textures[ texture.uuid ] = texture;
  143. },
  144. addAnimation: function ( object, animations ) {
  145. this.animations[ object.uuid ] = animations;
  146. },
  147. //
  148. addHelper: function () {
  149. var geometry = new THREE.SphereBufferGeometry( 2, 4, 2 );
  150. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, visible: false } );
  151. return function ( object ) {
  152. var helper;
  153. if ( object instanceof THREE.Camera ) {
  154. helper = new THREE.CameraHelper( object, 1 );
  155. } else if ( object instanceof THREE.PointLight ) {
  156. helper = new THREE.PointLightHelper( object, 1 );
  157. } else if ( object instanceof THREE.DirectionalLight ) {
  158. helper = new THREE.DirectionalLightHelper( object, 1 );
  159. } else if ( object instanceof THREE.SpotLight ) {
  160. helper = new THREE.SpotLightHelper( object, 1 );
  161. } else if ( object instanceof THREE.HemisphereLight ) {
  162. helper = new THREE.HemisphereLightHelper( object, 1 );
  163. } else if ( object instanceof THREE.SkinnedMesh ) {
  164. helper = new THREE.SkeletonHelper( object );
  165. } else {
  166. // no helper for this object type
  167. return;
  168. }
  169. var picker = new THREE.Mesh( geometry, material );
  170. picker.name = 'picker';
  171. picker.userData.object = object;
  172. helper.add( picker );
  173. this.sceneHelpers.add( helper );
  174. this.helpers[ object.id ] = helper;
  175. this.signals.helperAdded.dispatch( helper );
  176. };
  177. }(),
  178. removeHelper: function ( object ) {
  179. if ( this.helpers[ object.id ] !== undefined ) {
  180. var helper = this.helpers[ object.id ];
  181. helper.parent.remove( helper );
  182. delete this.helpers[ object.id ];
  183. this.signals.helperRemoved.dispatch( helper );
  184. }
  185. },
  186. //
  187. addScript: function ( object, script ) {
  188. if ( this.scripts[ object.uuid ] === undefined ) {
  189. this.scripts[ object.uuid ] = [];
  190. }
  191. this.scripts[ object.uuid ].push( script );
  192. this.signals.scriptAdded.dispatch( script );
  193. },
  194. removeScript: function ( object, script ) {
  195. if ( this.scripts[ object.uuid ] === undefined ) return;
  196. var index = this.scripts[ object.uuid ].indexOf( script );
  197. if ( index !== - 1 ) {
  198. this.scripts[ object.uuid ].splice( index, 1 );
  199. }
  200. this.signals.scriptRemoved.dispatch( script );
  201. },
  202. getObjectMaterial: function ( object, slot ) {
  203. var material = object.material;
  204. if ( Array.isArray( material ) ) {
  205. material = material[ slot ];
  206. }
  207. return material;
  208. },
  209. setObjectMaterial: function ( object, slot, newMaterial ) {
  210. if ( Array.isArray( object.material ) ) {
  211. object.material[ slot ] = newMaterial;
  212. } else {
  213. object.material = newMaterial;
  214. }
  215. },
  216. //
  217. select: function ( object ) {
  218. if ( this.selected === object ) return;
  219. var uuid = null;
  220. if ( object !== null ) {
  221. uuid = object.uuid;
  222. }
  223. this.selected = object;
  224. this.config.setKey( 'selected', uuid );
  225. this.signals.objectSelected.dispatch( object );
  226. },
  227. selectById: function ( id ) {
  228. if ( id === this.camera.id ) {
  229. this.select( this.camera );
  230. return;
  231. }
  232. this.select( this.scene.getObjectById( id, true ) );
  233. },
  234. selectByUuid: function ( uuid ) {
  235. var scope = this;
  236. this.scene.traverse( function ( child ) {
  237. if ( child.uuid === uuid ) {
  238. scope.select( child );
  239. }
  240. } );
  241. },
  242. deselect: function () {
  243. this.select( null );
  244. },
  245. focus: function ( object ) {
  246. this.signals.objectFocused.dispatch( object );
  247. },
  248. focusById: function ( id ) {
  249. this.focus( this.scene.getObjectById( id, true ) );
  250. },
  251. clear: function () {
  252. this.history.clear();
  253. this.storage.clear();
  254. this.camera.copy( this.DEFAULT_CAMERA );
  255. this.scene.background.setHex( 0xaaaaaa );
  256. this.scene.fog = null;
  257. var objects = this.scene.children;
  258. while ( objects.length > 0 ) {
  259. this.removeObject( objects[ 0 ] );
  260. }
  261. this.geometries = {};
  262. this.materials = {};
  263. this.textures = {};
  264. this.scripts = {};
  265. this.animations = {};
  266. this.animationMixer.stopAllAction();
  267. this.deselect();
  268. this.signals.editorCleared.dispatch();
  269. },
  270. //
  271. fromJSON: function ( json ) {
  272. var loader = new THREE.ObjectLoader();
  273. // backwards
  274. if ( json.scene === undefined ) {
  275. this.setScene( loader.parse( json ) );
  276. return;
  277. }
  278. var camera = loader.parse( json.camera );
  279. this.camera.copy( camera );
  280. this.camera.aspect = this.DEFAULT_CAMERA.aspect;
  281. this.camera.updateProjectionMatrix();
  282. this.history.fromJSON( json.history );
  283. this.scripts = json.scripts;
  284. this.setScene( loader.parse( json.scene ) );
  285. },
  286. toJSON: function () {
  287. // scripts clean up
  288. var scene = this.scene;
  289. var scripts = this.scripts;
  290. for ( var key in scripts ) {
  291. var script = scripts[ key ];
  292. if ( script.length === 0 || scene.getObjectByProperty( 'uuid', key ) === undefined ) {
  293. delete scripts[ key ];
  294. }
  295. }
  296. //
  297. return {
  298. metadata: {},
  299. project: {
  300. gammaInput: this.config.getKey( 'project/renderer/gammaInput' ),
  301. gammaOutput: this.config.getKey( 'project/renderer/gammaOutput' ),
  302. shadows: this.config.getKey( 'project/renderer/shadows' ),
  303. vr: this.config.getKey( 'project/vr' )
  304. },
  305. camera: this.camera.toJSON(),
  306. scene: this.scene.toJSON(),
  307. scripts: this.scripts,
  308. history: this.history.toJSON()
  309. };
  310. },
  311. objectByUuid: function ( uuid ) {
  312. return this.scene.getObjectByProperty( 'uuid', uuid, true );
  313. },
  314. execute: function ( cmd, optionalName ) {
  315. this.history.execute( cmd, optionalName );
  316. },
  317. undo: function () {
  318. this.history.undo();
  319. },
  320. redo: function () {
  321. this.history.redo();
  322. }
  323. };