Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cbde9b4a01 Merge pull request #21160 from sunag/nodematerial-webgpu 4 лет назад
.github b4be803311 Update CONTRIBUTING.md 4 лет назад
build fcb0260c29 r125bis 4 лет назад
docs 41e2f30ecd GLTFLoader: Remove 'experimental' note on KHR_texture_basisu. 4 лет назад
editor bd095516a1 Merge pull request #21159 from Mugen87/dev51 4 лет назад
examples dd16fb3c4f fix uniform updateVector4 4 лет назад
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 лет назад
src e1037f9336 r125 4 лет назад
test 691bf0497d Add tests for MathUtils.damp() 4 лет назад
utils 8091046f6d Merge pull request #20761 from marcofugaro/async-await-fix 4 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 08bac6a468 cleanup 5 лет назад
LICENSE 75406c6313 Update LICENSE 4 лет назад
README.md f8d47b7598 fixed typo 4 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json cf3b4b6fd5 Updated dev dependencies. 4 лет назад
package.json cf3b4b6fd5 Updated dev dependencies. 4 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases