Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley cbfc120785 More-conventional lighting hace 5 años
.github 36524a4c66 r116 hace 5 años
build 79edf22a34 r116.1 hace 5 años
docs 1dbeff5739 Docs: Clean up. hace 5 años
editor af09d367d8 Editor: Clean up. hace 5 años
examples cbfc120785 More-conventional lighting hace 5 años
files c780cc1b53 Examples: refactor index.html hace 5 años
src bc293451d7 Merge pull request #19297 from c-morten/Additive_Animation hace 5 años
test c324671a94 CI: update hace 5 años
utils 1c53b24294 TTFLoader: Migrate completely to modules. hace 5 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 34cc4ef530 fixed some left minimap.js codes hace 5 años
.npmignore ccd86cc603 Include declaration files in npm package hace 6 años
LICENSE e122db35fe Update LICENSE hace 5 años
README.md 0fd627d773 Updated README hace 5 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json b14fce14a7 Examples: Clean up. hace 5 años
package.json 2309d8fb71 Merge pull request #19269 from linbingquan/dev-package hace 5 años

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Change log

Releases