Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cc06a100eb Clean up. 10 vuotta sitten
build 5922adee77 Updated builds. 10 vuotta sitten
docs a484774ef0 Docs: Updated Math page. 10 vuotta sitten
editor de837676e9 Editor: Improved Sidebar.Geometry.CircleGeometry. 10 vuotta sitten
examples 74ed483d1e Improved examples. 10 vuotta sitten
src cc06a100eb Clean up. 10 vuotta sitten
test 194cbacaf7 add unit tests for event dispatcher 10 vuotta sitten
utils 839efa1817 Added CubeTextureLoader. 10 vuotta sitten
.gitignore 6536ce7052 gitignore node_modules 11 vuotta sitten
.npmignore 99d4757bd4 Add NPM support 10 vuotta sitten
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 vuotta sitten
LICENSE c12770459e change *copy; to © 10 vuotta sitten
README.md b113db75e1 <canvas> -> `WebGL` 10 vuotta sitten
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 vuotta sitten
package.json 0a5be9fb73 Updated package.son. 10 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases