Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog cd74d64a65 RenderPass: Make clear color and alpha independent. (#26638) hace 1 año
.github 2a01e130f6 Update actions/setup-node digest to 5e21ff4 (#26618) hace 1 año
build 65aab16523 Updated builds. hace 1 año
docs 8a215eab33 Changed "clear()" position in Object3D Docs (#26636) hace 1 año
editor d3d5ac06fd Editor: Updated [email protected] (#26606) hace 1 año
examples cd74d64a65 RenderPass: Make clear color and alpha independent. (#26638) hace 1 año
files db3374bedf Docs/Examples/Manual: Keep focus when clear search input. (#25194) hace 2 años
manual f9e2a0c567 Updated [email protected] (#26605) hace 1 año
playground 2c2c671df6 Playground: UVEditor and fix selection of nodes by keyboard (#26349) hace 2 años
src ba16e0d29a refactor clear (#26625) hace 1 año
test e8daff9661 Remove `SRGB_ALPHA_BPTC_Format`. (#26620) hace 1 año
utils 3084e3b13d Fix sourcemaps in dev builds (#25901) hace 2 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.eslintrc.json 49f7bf498e Update .eslintrc.json hace 2 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore faeed757d7 CI: Update sizes message (#25826) hace 2 años
LICENSE 5add869e1a Update LICENSE (#25212) hace 2 años
README.md b71c5cfc94 "Officialize" renaming of examples classes to addons (#24579) hace 2 años
SECURITY.md b2f749968d Add security policy (#26204) hace 2 años
icon.png 9760d3d86b Optimize icon image (#23238) hace 3 años
package-lock.json 6aa90efdfe Update devDependencies (non-major) (#26619) hace 1 año
package.json b447ff2911 r155 hace 2 años

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

// init

const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases