Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cd7a88859b Merge pull request #19420 from Mugen87/dev49 5 tahun lalu
.github 3c41b9d59a Package.json: lighter dependencies 5 tahun lalu
build 7baa366cb4 Updated builds. 5 tahun lalu
docs 0a818bc85a Merge pull request #18662 from Zielon/gltf_loader_request_headers 5 tahun lalu
editor af09d367d8 Editor: Clean up. 5 tahun lalu
examples cd7a88859b Merge pull request #19420 from Mugen87/dev49 5 tahun lalu
files 8ada4ca0cb Display images in 16:9 aspect ratio 5 tahun lalu
src 0a818bc85a Merge pull request #18662 from Zielon/gltf_loader_request_headers 5 tahun lalu
test 283e743858 Add proper screenshots 5 tahun lalu
utils 201ebdf8df fixed type definitions for strict mode 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 tahun lalu
LICENSE e122db35fe Update LICENSE 5 tahun lalu
README.md 494729ad84 README: Improved cloning copy. 5 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json c3d545e096 Upgrade eslint. 5 tahun lalu
package.json c3d545e096 Upgrade eslint. 5 tahun lalu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases