Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson cdab337b20 Fix pixel ratio 4 jaren geleden
.github ffa72a4e66 Update CONTRIBUTING.md 4 jaren geleden
build 9694de0fb9 r123 4 jaren geleden
docs edd27ad628 Matrix4: Add note about non-uniform scale to decompose(). 4 jaren geleden
editor 9694de0fb9 r123 4 jaren geleden
examples cdab337b20 Fix pixel ratio 4 jaren geleden
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 jaren geleden
src 9694de0fb9 r123 4 jaren geleden
test 6cc8e750b3 Tests: Add Object.localToWorld() and Object.worldToLocal() unit tests 4 jaren geleden
utils 6910a7a207 GLTFExporter: Clean up. 4 jaren geleden
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore 08bac6a468 cleanup 5 jaren geleden
LICENSE e122db35fe Update LICENSE 5 jaren geleden
README.md 1d96c8105f Update README.md 4 jaren geleden
icon.png c69db34ef8 Added icon.png 6 jaren geleden
package-lock.json 93f7260084 Updated servez to 1.11.0 4 jaren geleden
package.json 9694de0fb9 r123 4 jaren geleden

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases