Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cdb059edd0 Merge pull request #6002 from DodekaHydra/patch-2 10 年之前
build c90e7a7e99 Updated builds. 10 年之前
docs 0f4ff31f38 Add missing line break after the fog property description 10 年之前
editor b64ac919f9 Removed redundant code. 10 年之前
examples 04c5e95ec5 Fixed yet more examples. 10 年之前
src cdb059edd0 Merge pull request #6002 from DodekaHydra/patch-2 10 年之前
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 年之前
utils 8930e5bd95 Utils: Added DynamicBufferAttribute to includes. 10 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE c12770459e change *copy; to © 10 年之前
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 年之前
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases