Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Spencer cebc2aca2c Update TrackballControls tab consistency před 8 roky
.github fbe827183e r87 před 8 roky
build 7a7b8d7068 Updated builds. před 8 roky
docs 4053115423 Merge branch 'dev' into dev-rotate_tex před 8 roky
editor f84e57e7ee Editor/App: Simplified project settings parsing. před 8 roky
examples cebc2aca2c Update TrackballControls tab consistency před 8 roky
src 298859eb52 ObjectLoader: Parse data.rotation. před 8 roky
test cbcc372184 Moved MorphBlendMesh to examples/js. před 8 roky
utils 03f7e5da84 Fixes to Maya exporter před 8 roky
.gitignore ed44fb5012 Added .jshintrc file to .gitignore před 8 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE 6c2e03fea6 Update LICENSE před 8 roky
README.md e2256a3132 Add module import doc před 8 roky
bower.json d271add4e8 Added bower.json back. See #10431 před 8 roky
package.json 5ce11d18c4 Bumped npm version. před 8 roky
rollup.config.js 86424d9b31 Added regex comments to rollup.config před 8 roky

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases