Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cf27608f7c Merge pull request #19516 from rjanicek/improve-documentation 5 rokov pred
.github b993f5c993 r117 5 rokov pred
build 8f2b0e5824 Updated builds. 5 rokov pred
docs 5ea8699107 Fixed property name link. 5 rokov pred
editor 8a03f97ca4 Editor: Fix usage of rendering settings. 5 rokov pred
examples b712a008da Examples: Clean up. 5 rokov pred
files d6f668f6b4 Examples: Tweaked line-height. 5 rokov pred
src 8b69b8d268 TS: Clean up. 5 rokov pred
test 2ca090e605 Added test for AnimationMixer's getRoot(). 5 rokov pred
utils 2cc2a54799 Examples: Ensure deprecation warning isn't copied from examples/js → examples/jsm. 5 rokov pred
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 rokov pred
.npmignore ccd86cc603 Include declaration files in npm package 6 rokov pred
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 rokov pred
LICENSE e122db35fe Update LICENSE 5 rokov pred
README.md 494729ad84 README: Improved cloning copy. 5 rokov pred
icon.png c69db34ef8 Added icon.png 6 rokov pred
package-lock.json c3d545e096 Upgrade eslint. 5 rokov pred
package.json 400acd3c78 r117.1 5 rokov pred

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases