Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro cfacb47f9a Support Texture format in GLTFLoader 8 年之前
.github 97c27038df Update ISSUE_TEMPLATE.md 8 年之前
build 3ee05d4926 Updated builds. 8 年之前
docs da13b8027a Merge pull request #10551 from andreasplesch/textDoc 8 年之前
editor 966018e5e9 GridHelper: Adjust editor 8 年之前
examples cfacb47f9a Support Texture format in GLTFLoader 8 年之前
src fce1ecfcc6 Merge pull request #10576 from Mugen87/geometry 8 年之前
test b23734b85a Fix typo, add a unit test 8 年之前
utils de2f3de0fa bump_scale should return a float 8 年之前
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE 6c2e03fea6 Update LICENSE 8 年之前
README.md 09310167c2 Fixed Link to Migration Guide 8 年之前
package.json 088a75b92c remove bower.json from package.json 8 年之前
rollup.config.js 205b25856b Clean up. 8 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases