Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley d156278759 Clean up (#24615) пре 2 година
.github a784eb44fd ci: add GitHub token permissions for workflow (#24332) пре 3 година
build ffa528d87b Updated builds. пре 2 година
docs d156278759 Clean up (#24615) пре 2 година
editor ca1916b40e Editor: Added usdz files support. пре 2 година
examples 98824a8a79 HalfEdge export from ConvexHull.js (#24594) пре 2 година
files cd7293a5e1 Examples: Added external tag (#24281) пре 3 година
manual f66fe30ce8 fix: rename webxr basics link to have perfect match name (#24601) пре 2 година
src 25a77e7661 fix: map property binding regression introduced in #24537 (#24603) пре 2 година
test 8465f10404 BufferAttribute: Remove type specific copy methods. (#24550) пре 2 година
utils 1e6dd4218f Updated examples builds. пре 2 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore 6bab8bdef3 test-treeshake: Add rollup-plugin-visualizer (#21657) пре 4 година
.lgtm.yml 9c3b8dd8d2 add lgtm config (#23062) пре 3 година
LICENSE 484f9e24f2 Update LICENSE (#23131) пре 3 година
README.md f7ed8217c6 README: Replaced Slack with Discord пре 3 година
icon.png 9760d3d86b Optimize icon image (#23238) пре 3 година
package-lock.json a301b428e3 Updated package-lock.json пре 3 година
package.json 68daccedef r144 пре 2 година

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

// init

const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases