Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d1bfad4b35 Light: Set receiveShadow to undefined. 10 lat temu
build 05696b4876 Updated builds. 10 lat temu
docs 5720ae4e06 Geometry: Removed morphColors. 10 lat temu
editor 5720ae4e06 Geometry: Removed morphColors. 10 lat temu
examples bea45d2a19 Clean up. 10 lat temu
src d1bfad4b35 Light: Set receiveShadow to undefined. 10 lat temu
test 194cbacaf7 add unit tests for event dispatcher 10 lat temu
utils f1d3105ca6 Refactored Light's shadow API. 10 lat temu
.gitignore 6536ce7052 gitignore node_modules 11 lat temu
.npmignore 99d4757bd4 Add NPM support 10 lat temu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 lat temu
LICENSE c12770459e change *copy; to © 10 lat temu
README.md b113db75e1 <canvas> -> `WebGL` 10 lat temu
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 lat temu
package.json 0a5be9fb73 Updated package.son. 10 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases