Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d1d5e57f84 Merge pull request #12261 from cg-cnu/blender-exporter-ui 8 роки тому
.github fbe827183e r87 8 роки тому
build 14af00ca04 Updated builds. 8 роки тому
docs 270f9db840 Merge pull request #12264 from moraxy/remove_ortho2_remainders 8 роки тому
editor 10d761ba37 Fix editor import 8 роки тому
examples b788d8d73a pass vector to LookAt function 8 роки тому
src 8622b1938a Removed GeometryIdCount(). See #10095. 8 роки тому
test a2ed7c0f75 Removed GeometryIdCount left over. 8 роки тому
utils d1d5e57f84 Merge pull request #12261 from cg-cnu/blender-exporter-ui 8 роки тому
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 роки тому
LICENSE 6c2e03fea6 Update LICENSE 8 роки тому
README.md 582cc2c7e8 Improved README example 8 роки тому
bower.json d271add4e8 Added bower.json back. See #10431 8 роки тому
package.json 5ce11d18c4 Bumped npm version. 8 роки тому
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 роки тому

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases