Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ted Cipicchio d1dca3d0e2 Merge branch 'dev' into patch-1 11 jaren geleden
build 43f0d66139 Object3D add() can take arbitrary arguments and is chainable. 11 jaren geleden
docs 7793556b52 Merge pull request #4959 from gero3/patch-18 11 jaren geleden
editor 6419abec8b Rescued SceneLoader so people can load old files in the editor and re-export. 11 jaren geleden
examples 43f0d66139 Object3D add() can take arbitrary arguments and is chainable. 11 jaren geleden
src da9594e2df Object3D remove() can take arbitrary arguments. 11 jaren geleden
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 jaren geleden
utils d1dca3d0e2 Merge branch 'dev' into patch-1 11 jaren geleden
.gitignore 6536ce7052 gitignore node_modules 11 jaren geleden
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 jaren geleden
LICENSE 4857e75774 Update LICENSE 11 jaren geleden
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 jaren geleden
bower.json 999d0dabe4 Update bower.json 11 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases