2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d1f2e6ef1d BufferGeometry: More efficient bounding* code. 10 жил өмнө
build 0d0795de3a Updated builds. 10 жил өмнө
docs 9837e92b7b Removed AOmap and Lightmap from Basic and Lambert 10 жил өмнө
editor 0f7ba90adc Editor: Simplified Sidebar.Geometry. 10 жил өмнө
examples 945cdd9ef2 Clean up. 10 жил өмнө
src d1f2e6ef1d BufferGeometry: More efficient bounding* code. 10 жил өмнө
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 жил өмнө
utils 723d3f4019 SphereBufferGeometry 10 жил өмнө
.gitignore 6536ce7052 gitignore node_modules 11 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 жил өмнө
LICENSE c12770459e change *copy; to © 10 жил өмнө
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 жил өмнө
bower.json eee2319608 r71 10 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases