Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d1fec6cf4b Merge pull request #7797 from VinaySingh035/dev 10 лет назад
build 444ea840ce Updated builds. 10 лет назад
docs 7533b08c0f orderingMenuOptions 10 лет назад
editor 087ceba283 Editor: Cleaned up history panel. See #7337. 10 лет назад
examples 05f661f6a7 Update index.html 10 лет назад
src 5e2ee5c6ec Rectangle: Added copy(). 10 лет назад
test cd923eafa9 fix unit test for edgesgeometry 10 лет назад
utils d253080f7e WebGLRenderTarget: Adde viewport. See #5979 #7732. 10 лет назад
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 лет назад
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 лет назад
LICENSE c12770459e change *copy; to © 11 лет назад
README.md b113db75e1 <canvas> -> `WebGL` 10 лет назад
bower.json 635b3e274d Fix bower.json ignores 10 лет назад
package.json ec6b4b4dd5 remove lodash dependency 10 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases