12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>Draw Mode Constants</h1>
- <p>
- These are valid values for Mesh.drawMode, and control how the list of vertices is interpeted once sent to the GPU.</p>
- </p>
- <h2>Draw Modes</h2>
- <code>
- THREE.TrianglesDrawMode<br />
- </code>
- <p>
- This is the default, and results in every three consecutive vertices (v0, v1, v2), (v2, v3, v5), ... being interpreted as a separate triangle. <br />
- If the number of vertices is not a multiple of 3, excess vertices are ignored.
- </p>
- <code>
- THREE.TriangleStripDrawMode<br />
- </code>
- <p>
- This will result in a series of triangles connected in a strip, given by (v0, v1, v2), (v2, v1, v3), (v2, v3, v4), ... so that every subsequent triangle shares two vertices with the previous triangle.
- </p>
- <code>
- THREE.TriangleFanDrawMode
- </code>
- <p>
- This will result in a series of triangles each sharing the first vertex (like a fan), given by (v0, v1, v2), (v0, v2, v3), (v0, v3, v4), ...
- </p>
- <h2>Usage</h2>
- <code>
- var geometry = new THREE.Geometry();
- geometry.vertices.push(
- new THREE.Vector3( -10, 10, 0 ),
- new THREE.Vector3( -10, -10, 0 ),
- new THREE.Vector3( 10, -10, 0 ),
- ...
- );
- geometry.faces.push( new THREE.Face3( 0, 1, 2 ), ... );
- var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.drawMode = THREE.TrianglesDrawMode; //default
- scene.add( mesh );
- </code>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
- </body>
- </html>
|