Ludovic Bailly eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
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AdaptiveToneMappingPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
BloomPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
BokehPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
ClearPass.js 97c6b2e527 add support for explicit clearColor clearAlpha on ClearPass, as well as the ability to render to screen. (#9154) %!s(int64=9) %!d(string=hai) anos
CubeTexturePass.js 309723cd09 Support backgrounds (cube, texture, color) via passes (#9158) %!s(int64=9) %!d(string=hai) anos
DotScreenPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
EffectComposer.js 257024c429 EffectComposer: Check if MaskPass is defined. Fixes #9042. %!s(int64=9) %!d(string=hai) anos
FilmPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
GlitchPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
MaskPass.js 87ae9e7153 Fixed postprocessing Object.assign()s. %!s(int64=9) %!d(string=hai) anos
OutlinePass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
RenderPass.js e0df8d13c1 Add clearDepth attribute to RenderPass %!s(int64=8) %!d(string=hai) anos
SMAAPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
SSAARenderPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
SavePass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
ShaderPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
TAARenderPass.js f0e2fb0fb7 TAARenderPass: Clean up. %!s(int64=8) %!d(string=hai) anos
TexturePass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
UnrealBloomPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos