Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

[email protected] d3b2ca5fdc fix rollup.unit.config.js il y a 5 ans
.github 22dfcf5505 updated formatting il y a 5 ans
build 8f2b0e5824 Updated builds. il y a 5 ans
docs 15c9c4f888 update scene.html il y a 5 ans
editor db2af928a0 Remove SphericalReflectionMapping il y a 5 ans
examples 7757183f92 Merge pull request #19532 from linbingquan/dev-glsl il y a 5 ans
files d6f668f6b4 Examples: Tweaked line-height. il y a 5 ans
src fe7b926a6a fixed doc il y a 5 ans
test d3b2ca5fdc fix rollup.unit.config.js il y a 5 ans
utils 2cc2a54799 Examples: Ensure deprecation warning isn't copied from examples/js → examples/jsm. il y a 5 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore 3c41b9d59a Package.json: lighter dependencies il y a 5 ans
.npmignore ccd86cc603 Include declaration files in npm package il y a 6 ans
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md il y a 5 ans
LICENSE e122db35fe Update LICENSE il y a 5 ans
README.md 494729ad84 README: Improved cloning copy. il y a 5 ans
icon.png c69db34ef8 Added icon.png il y a 6 ans
package-lock.json c3d545e096 Upgrade eslint. il y a 5 ans
package.json 400acd3c78 r117.1 il y a 5 ans

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases