Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d3ca954feb Fixed Safari 9 breakage. 9 lat temu
.github b44ff9cabb Update ISSUE_TEMPLATE.md (#9385) 9 lat temu
build 273ad4004b Updated builds. 9 lat temu
docs 7a0407fbde ConeGeometry Documentation (#9531) 9 lat temu
editor 51e25a86fd Clean up. 9 lat temu
examples 93721d3246 Mousewheel clean up. See #9526. 9 lat temu
src d3ca954feb Fixed Safari 9 breakage. 9 lat temu
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 lat temu
utils 7a985fe294 fix bug where converter broke when flattening fbx models (#9380) 9 lat temu
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 lat temu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 lat temu
LICENSE c2e049403f Update LICENSE 9 lat temu
README.md 84e6749fa3 Simplified README 9 lat temu
bower.json 635b3e274d Fix bower.json ignores 10 lat temu
package.json ff5a0bdb71 update rollup to 0.34.8, to avoid parsing slowdown (#9509) 9 lat temu
rollup.config.js 6a76fc4202 Bundle legacy stuff properly (#9519) 9 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases