Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d4d514a140 Updated builds. 7 anni fa
.github fbe827183e r87 8 anni fa
build d4d514a140 Updated builds. 7 anni fa
docs 4c8b5c9257 Docs: ColladaLoader now supports the new animation system. 7 anni fa
editor 52c4afb5c0 Editor: Using degrees in geometry angle values. 7 anni fa
examples 7c455697e7 WebVR: Update origin trial token 7 anni fa
src ce31424c4c Merge pull request #12584 from Itee/KeyFrameTrack 7 anni fa
test ce31424c4c Merge pull request #12584 from Itee/KeyFrameTrack 7 anni fa
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants 7 anni fa
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anni fa
LICENSE 6c2e03fea6 Update LICENSE 8 anni fa
README.md 582cc2c7e8 Improved README example 8 anni fa
bower.json d271add4e8 Added bower.json back. See #10431 8 anni fa
package.json c1afee8fea r88 7 anni fa
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 anni fa

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases