Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley d4e75e3d83 Pass world units into OrthographicCamera constructor hace 10 años
build 6d64f17b87 Updated builds. hace 10 años
docs ab36004a73 Merge pull request #7755 from leitzler/leitzler-spelling-1 hace 10 años
editor 087ceba283 Editor: Cleaned up history panel. See #7337. hace 10 años
examples d4e75e3d83 Pass world units into OrthographicCamera constructor hace 10 años
src 2ee607dce4 Clean up. hace 10 años
test cd923eafa9 fix unit test for edgesgeometry hace 10 años
utils c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. hace 10 años
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 hace 10 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 10 años
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md hace 10 años
LICENSE c12770459e change *copy; to © hace 11 años
README.md b113db75e1 <canvas> -> `WebGL` hace 10 años
bower.json 635b3e274d Fix bower.json ignores hace 10 años
package.json ec6b4b4dd5 remove lodash dependency hace 10 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases