Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Elijah Snyder d508c73c12 Adding AMFLoader 10 år sedan
build 17df4c44c2 r72 10 år sedan
docs c3096aded2 Updated docs. 10 år sedan
editor d508c73c12 Adding AMFLoader 10 år sedan
examples d508c73c12 Adding AMFLoader 10 år sedan
src 17df4c44c2 r72 10 år sedan
test d1c9d5c52e getWorldQuaternion -> getWorldRotation 10 år sedan
utils c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 år sedan
.gitignore 6536ce7052 gitignore node_modules 11 år sedan
.npmignore 99d4757bd4 Add NPM support 10 år sedan
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 år sedan
LICENSE c12770459e change *copy; to © 10 år sedan
README.md b113db75e1 <canvas> -> `WebGL` 10 år sedan
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 år sedan
package.json faa8745f58 Add unit tests 10 år sedan

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases