Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d62f3527f6 Simplified cube and equirect shaders. See #9235. 9 tahun lalu
.github 46c1aa4e47 Update ISSUE_TEMPLATE.md (#9212) 9 tahun lalu
build 67140efa88 Updated builds. 9 tahun lalu
docs 2dc18e6fa1 For box3, the setFromCenterAndSize method description should contain z component (#9185) 9 tahun lalu
editor 10e71fe671 Editor/App: Fixed setSize() and better dispose(). 9 tahun lalu
examples 1ffcc5b61a webgl_loader_ctm_materials tweaks. 9 tahun lalu
src d62f3527f6 Simplified cube and equirect shaders. See #9235. 9 tahun lalu
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 tahun lalu
utils 779655b4af reverted animation-io see #9192 (#9263) 9 tahun lalu
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.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 tahun lalu
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README.md 84e6749fa3 Simplified README 9 tahun lalu
bower.json 635b3e274d Fix bower.json ignores 9 tahun lalu
package.json cb71bd01e0 build.js ux improvements (#9237) 9 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases