Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

linbingquan d67f5a9d49 Examples: Clean up href for dark background. 5 jaren geleden
.github b993f5c993 r117 5 jaren geleden
build 6502e037f8 Updated builds. 5 jaren geleden
docs 075b95fc3d Examples: Removed webgl_loader_json_claraio. 5 jaren geleden
editor b993f5c993 r117 5 jaren geleden
examples d67f5a9d49 Examples: Clean up href for dark background. 5 jaren geleden
files d6f668f6b4 Examples: Tweaked line-height. 5 jaren geleden
src 509520f7c5 Merge pull request #19489 from frading/typescript-add-Texture.updateMatrix() 5 jaren geleden
test a383ff25d7 e2e: Clean up. 5 jaren geleden
utils 2cc2a54799 Examples: Ensure deprecation warning isn't copied from examples/js → examples/jsm. 5 jaren geleden
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 jaren geleden
.npmignore ccd86cc603 Include declaration files in npm package 6 jaren geleden
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 jaren geleden
LICENSE e122db35fe Update LICENSE 5 jaren geleden
README.md 494729ad84 README: Improved cloning copy. 5 jaren geleden
icon.png c69db34ef8 Added icon.png 6 jaren geleden
package-lock.json c3d545e096 Upgrade eslint. 5 jaren geleden
package.json b993f5c993 r117 5 jaren geleden

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases