Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d6acd284f4 Updated builds. 5 gadi atpakaļ
.github d677b47d60 r113 5 gadi atpakaļ
build d6acd284f4 Updated builds. 5 gadi atpakaļ
docs e04c846ba7 Merge pull request #18694 from Mugen87/dev41 5 gadi atpakaļ
editor 445384f77d Merge pull request #18651 from Mugen87/dev43 5 gadi atpakaļ
examples 34f9b0ebe4 Merge pull request #18647 from kinolaev/patch-1 5 gadi atpakaļ
files 3536f494e0 Docs: Fixed language selector. 5 gadi atpakaļ
src 4ce5ba209c Raycaster: Use THREE.Layers in intersectObject(). 5 gadi atpakaļ
test b23fb32f20 Deprecate Raycaster's `.linePrecision` (#18590) 5 gadi atpakaļ
utils a2a4312d7f Examples: Clean up. 5 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 gadi atpakaļ
.npmignore ccd86cc603 Include declaration files in npm package 6 gadi atpakaļ
.travis.yml 294d4b291a Tests against latest node 7 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 5 gadi atpakaļ
README.md cf28da969d README: Modernized example. 5 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 21f8748968 Upgrade dev dependencies. 5 gadi atpakaļ
package.json c23b245814 Updated package.json 5 gadi atpakaļ

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases