Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

IsseiMori d6cb2060fe Examples: Modify NRRDLoader.js to accept variations of the gzip encoding option vor 4 Jahren
.github b4be803311 Update CONTRIBUTING.md vor 4 Jahren
build d205a6f232 Updated builds. vor 4 Jahren
docs 2e978ab024 Material: Move flatShading to supported materials. vor 4 Jahren
editor b12d21696a Use HTTPS instead of HTTP. vor 4 Jahren
examples d6cb2060fe Examples: Modify NRRDLoader.js to accept variations of the gzip encoding option vor 4 Jahren
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 vor 4 Jahren
src e9e9bcda18 Clean up. vor 4 Jahren
test 2638efa427 Face3: Remove from core. vor 4 Jahren
utils 47fdf41fa9 Revert the unexpectedly deleted lines in utils/modularize.js vor 4 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore 08bac6a468 cleanup vor 5 Jahren
LICENSE 75406c6313 Update LICENSE vor 4 Jahren
README.md b12d21696a Use HTTPS instead of HTTP. vor 4 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json 6f4d722005 Removed d.ts files vor 4 Jahren
package.json 6f4d722005 Removed d.ts files vor 4 Jahren

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases