Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

simonThiele d6fbddeed3 remove unused test 10 gadi atpakaļ
build 2b42a8de2e Updated builds. 10 gadi atpakaļ
docs 00a565d493 Merge pull request #7615 from paulmasson/dev 10 gadi atpakaļ
editor 6ff884a514 Editor: Adding emissiveMap support. 10 gadi atpakaļ
examples f5e6478a49 CanvasRenderer: Added imageSmoothingEnabled code to explore later. 10 gadi atpakaļ
src 4c115d0513 Merge pull request #7641 from leitzler/leitzler-regexcase-1 10 gadi atpakaļ
test d6fbddeed3 remove unused test 10 gadi atpakaļ
utils 94a782ffe1 Enable interpret and generate tag 'd' in materials, to apply 10 gadi atpakaļ
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 gadi atpakaļ
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 gadi atpakaļ
LICENSE c12770459e change *copy; to © 11 gadi atpakaļ
README.md b113db75e1 <canvas> -> `WebGL` 10 gadi atpakaļ
bower.json 635b3e274d Fix bower.json ignores 10 gadi atpakaļ
package.json ec6b4b4dd5 remove lodash dependency 10 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases