Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 d7826b1f0a Editor: Fix remove function of UIPoints. 4 vuotta sitten
.github b4be803311 Update CONTRIBUTING.md 4 vuotta sitten
build de04828508 Updated builds. 4 vuotta sitten
docs 88c433f3f9 Docs: Update zh/materials/Material.html 4 vuotta sitten
editor d7826b1f0a Editor: Fix remove function of UIPoints. 4 vuotta sitten
examples 1866617070 Exporters: Remove Geometry support. 4 vuotta sitten
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 vuotta sitten
src daea4eb3ed use ArrayLike 4 vuotta sitten
test 6485112961 Add setFromMatrix3 function 4 vuotta sitten
utils 1866617070 Exporters: Remove Geometry support. 4 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 08bac6a468 cleanup 5 vuotta sitten
LICENSE 75406c6313 Update LICENSE 4 vuotta sitten
README.md b9f817e265 README: Changed frame-based animation to time-based animation. 4 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json 39d529a0ec Updated: package.json 4 vuotta sitten
package.json 39d529a0ec Updated: package.json 4 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases