Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 d78c5ae8fa Matrix3: Add missing return statement to setUvTransform(). пре 4 година
.github ffa72a4e66 Update CONTRIBUTING.md пре 4 година
build 9694de0fb9 r123 пре 4 година
docs 14029fb2bf Docs: Add OBB page. пре 4 година
editor f39dc2d7c5 ColladaLoader: Use Object3D.animations. пре 4 година
examples 3a802fd2c1 Merge pull request #20822 from linbingquan/dev-fix-lottieloader пре 4 година
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 пре 4 година
src d78c5ae8fa Matrix3: Add missing return statement to setUvTransform(). пре 4 година
test d00e588d5a Tests: Add GLTFExporter lights and unlit material extensions tests пре 4 година
utils 6910a7a207 GLTFExporter: Clean up. пре 4 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore 08bac6a468 cleanup пре 5 година
LICENSE e122db35fe Update LICENSE пре 5 година
README.md 1d96c8105f Update README.md пре 4 година
icon.png c69db34ef8 Added icon.png пре 6 година
package-lock.json 9602dee626 Updated pacckage-lock.json пре 4 година
package.json ad17e14ae4 Updated: package.json пре 4 година

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases