Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 d81b2b4c6a Added BufferGeoemtry version of QRCode model 7 роки тому
.github a1daef37e5 r95 7 роки тому
build fb933b5b97 Updated builds. 7 роки тому
docs 3830394c38 Docs: css clean up. 7 роки тому
editor 304cec1b68 Editor: Position and scale values need more precision. 7 роки тому
examples d81b2b4c6a Added BufferGeoemtry version of QRCode model 7 роки тому
src b22db83fa5 Merge pull request #14076 from bGute/patch-2 7 роки тому
test e54b65829c BufferGeometryUtils: Fix test path. 7 роки тому
utils f9c5ee5999 Utils: externs clean up. 7 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 роки тому
.travis.yml 3f191c3999 Travis CI 7 роки тому
LICENSE 5498e9ec31 Update LICENSE 7 роки тому
README.md 3793deda57 README: Minor changes. 7 роки тому
package-lock.json 4b11d315e9 Dev: Switch to http-server 7 роки тому
package.json 5ec081194b Disable http-server caching 7 роки тому
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 роки тому

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases