Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d8c9d4669a Merge pull request #20593 from Mugen87/dev3 4 yıl önce
.github 420bfdda51 Update config.yml 4 yıl önce
build e630876332 Updated builds. 4 yıl önce
docs cf0b35d653 Docs: Fix formatting issues in OrbitControls page. 4 yıl önce
editor 95ef309c79 r122 4 yıl önce
examples e2c5134bb4 LineMaterial: Add dash offset. 4 yıl önce
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 yıl önce
src e99f3e5ea9 DateUtils: Clean up. 4 yıl önce
test 98cfa79bbb Test: Removed image-output from package.json 4 yıl önce
utils 7de56b59b3 Utils: modularize.js clean up. 4 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore 08bac6a468 cleanup 5 yıl önce
LICENSE e122db35fe Update LICENSE 5 yıl önce
README.md 1d96c8105f Update README.md 4 yıl önce
icon.png c69db34ef8 Added icon.png 6 yıl önce
package-lock.json 41ea38aec0 package.json: Bring back npm start and dev. 4 yıl önce
package.json 41ea38aec0 package.json: Bring back npm start and dev. 4 yıl önce

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases