Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d955b15a32 Updated builds. 10 vuotta sitten
build d955b15a32 Updated builds. 10 vuotta sitten
docs d23db2676b Merge pull request #5485 from vincent/doc.loaders 11 vuotta sitten
editor a090e551cd Merge pull request #5603 from elisee/fix-5570 10 vuotta sitten
examples 28b2097e26 Merge pull request #5624 from foo123/rgbeloader2 10 vuotta sitten
src 5cee8deca6 (three.js issue: #5552) add BinaryTextireLoader.js, RGBELoader.js (plus example), TGALoader.js extends BinaryTextureLoader.js 10 vuotta sitten
test 99b7e5311a Fix coding style 11 vuotta sitten
utils 5cee8deca6 (three.js issue: #5552) add BinaryTextireLoader.js, RGBELoader.js (plus example), TGALoader.js extends BinaryTextureLoader.js 10 vuotta sitten
.gitignore 6536ce7052 gitignore node_modules 11 vuotta sitten
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 vuotta sitten
LICENSE 4857e75774 Update LICENSE 11 vuotta sitten
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 vuotta sitten
bower.json 2d59713328 r69 11 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases