Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d9c8abd29e Removed useScreenCoordinates from example. 10 yıl önce
build 163f3ac1c0 Updated builds. 10 yıl önce
docs 0cdba69e33 Docs: Not sure why we're including three here... 10 yıl önce
editor 1dd5f022c3 Editor: Hiding the Teapot by now as it doesn't currently restore (because is not in core). 10 yıl önce
examples d9c8abd29e Removed useScreenCoordinates from example. 10 yıl önce
src c8e3b3b52c Removed remaining `addIndex()`. Fixes #7164. 10 yıl önce
test d1c9d5c52e getWorldQuaternion -> getWorldRotation 10 yıl önce
utils c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
.npmignore 99d4757bd4 Add NPM support 10 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 yıl önce
LICENSE c12770459e change *copy; to © 10 yıl önce
README.md b113db75e1 <canvas> -> `WebGL` 10 yıl önce
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 yıl önce
package.json 0a5be9fb73 Updated package.son. 10 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases