Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob dc97c8df31 Merge pull request #10234 from looeee/docs/loadingManager/improve 8 年之前
.github 97c27038df Update ISSUE_TEMPLATE.md 8 年之前
build 6c9130b156 Updated builds. 8 年之前
docs dc97c8df31 Merge pull request #10234 from looeee/docs/loadingManager/improve 8 年之前
editor 7a86ecac5a Editor: Clean up. 8 年之前
examples f0e2fb0fb7 TAARenderPass: Clean up. 8 年之前
src f630763cae RectAreaLightHelper: Refactoring 8 年之前
test 1d3022bc4d Arrange file modes : 755 => 644 8 年之前
utils 1d3022bc4d Arrange file modes : 755 => 644 8 年之前
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE c2e049403f Update LICENSE 9 年之前
README.md 4704a6e148 add badging to README.md (#9992) 8 年之前
bower.json 635b3e274d Fix bower.json ignores 10 年之前
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 年之前
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases